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Looking for patch that fix item loss when dying before using said item

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It's a start but this won't work in many scenarios, nice tip tho!

Here's what's going on:

Vanilla:
1. Player use the Item command.
2. Player select an item, selected item is being stored somewhere, quantity is reduced by 1.
3. Caster is preparing to use the item (combat stance).
4. Caster dies or combat ends before item is being used.
5. Item is not being stored back and is lost forever.

Fixed:
1. Player use the Item command.
2. Player select an item, selected item is being stored somewhere, quantity is reduced by 1.
3. Caster is preparing to use the item (combat stance).
4. Caster dies or combat ends before item is being used.
5. Item is restored.

This goes the same for Throw command.
The worst scenario is when combat ends, no bandaids can prevent item loss in that case, an actual fix must be made.

It might not be a patch but I'm sure I saw something somewhere, maybe ASM or Hex in the forums.


I think I've found the patch, it's called Dead in the Air by Leet Sketcher. 

This patch include some side fixes including part of what I'm looking for, here's a quote from readme file:

Quote:There are also some ways a battle can end and items that were scheduled to be used are not replenished in the inventory; this patch has the additional fix for this neglect.

I'm not sure if the fix also replenish the item when the caster dies, I'll see when I test the patch later.
Edit: It doesn't, the For What Ails Ya patch should remedy exactly that.



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RE: Looking for patch that fix item loss when dying before using said item - by Warrax - 08-02-2018, 05:56 PM

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