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Some final code requests (and screenshots)

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this is part of a larger umbrella of four bugs, whereby the makers persistently fail to have later strikes in a multi-strike attack reverse property toggles that were done on earlier ones.  it's like they had no grasp of how to update $B2 - $B3.

it makes no damned sense for magic to suddenly become critical, as the game establishes that feature is just for physical attacks in every other case.  not to mention, the game doesn't even enforce this dubious critical-granting *consistently*: dual-wield auto-critical weapons where the right hand's is also a spellcaster, and you'll see right after your upgraded magic damage, the left hand can't even critical for the weapon strike itself.  it's a mess.

as luck would have it, i posted an untested beta fix to mnrogar's for all of this 2 years and 2 months back:

description: http://assassin17.brinkster.net/forum-po...r-desc.txt
fix: http://assassin17.brinkster.net/forum-po...ti-fix.asm

you fill in the free space address.

if some of the property names in the description look unfamiliar, it's because i inverted them from those used in the Bank C2 disassembly, as keeping the existing wording led me to use double negatives.
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RE: Some final code requests (and screenshots) - by assassin - 09-28-2018, 11:20 PM

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