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Some final code requests (and screenshots)
09-15-2018, 11:19 AM
(09-13-2018, 07:39 PM)Lightning Wrote: Hey Panda, I tried out your patch, and although it seems to work - it starts giving FF3usME a bug that makes the battle script editor fail to run. It says something like "FF3usME cannot compile Battle Scripts that are overlaped, have shared pointers, or that are switching banks. Battle Script Edition will not be available."
I did only have about 7 bytes free in the Battle Script editor last I checked, so perhaps your code uses up more bytes? I'm only speculating here.
I didn't make any edits to the battle scripts. Are you getting that same error without the patch? It's possible that your rom just didn't fix the Mag Roader bug.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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