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Some final code requests (and screenshots)
08-08-2018, 10:20 AM
Okay, I've done some initial testing, and found something very interesting.
All of the Skeans have 2 different animation pointers. One is listed in FF3usME under "Battle Editor > Animations 1". This controls the animation for the Throw command. The other is listed under "Magic Spells Editor > Animations". This controls the animation for when enemies use it, or for when Gau does it as a Rage.
So, in theory, it should be possible to edit one and not the other. Now that I know that, I'm going to take a look at it and see if I can create a patch for it. This seems like something LeetSketcher would have been all over 5 years ago. I'm surprised it doesn't exist yet!
All of the Skeans have 2 different animation pointers. One is listed in FF3usME under "Battle Editor > Animations 1". This controls the animation for the Throw command. The other is listed under "Magic Spells Editor > Animations". This controls the animation for when enemies use it, or for when Gau does it as a Rage.
So, in theory, it should be possible to edit one and not the other. Now that I know that, I'm going to take a look at it and see if I can create a patch for it. This seems like something LeetSketcher would have been all over 5 years ago. I'm surprised it doesn't exist yet!
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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