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Some final code requests (and screenshots)

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I believe the issue is that both Bolt Edge and Fire Skean have this subroutine:

Code:
D0/7067: F8 81 70 6C 70           jump to $7081 ($706C if magitek)
D0/706C: F9 01 00 00              set attacker magitek armor action to 1 (walking)
D0/7070: C8 04                    change attacker action to 4 (walking forward)
D0/7072: 89 17                    loop start (23 times)
D0/7074: 83 60                    move forward 1
D0/7076: 86 60                    move attacker forward 1
D0/7078: 0F                       [$0F]
D0/7079: 8A                       loop end
D0/707A: C8 00                    change attacker action to 0 (no action)
D0/707C: F9 00 00 00              set attacker magitek armor action to 0 (standing still)
D0/7080: C0                       return from subroutine

But not this one that Water Edge has at the end:

Code:
D0/708E: F8 A8 70 93 70           jump to $70A8 ($7093 if magitek)
D0/7093: F9 01 00 00              set attacker magitek armor action to 1 (walking)
D0/7097: C8 03                    change attacker action to 3 (walking back)
D0/7099: 89 17                    loop start (23 times)
D0/709B: 83 80                    move back 1
D0/709D: 86 80                    move attacker back 1
D0/709F: 0F                       [$0F]
D0/70A0: 8A                       loop end
D0/70A1: C8 00                    change attacker action to 0 (no action)
D0/70A3: F9 00 00 00              set attacker magitek armor action to 0 (standing still)
D0/70A7: C0                       return from subroutine

You'll notice the only subroutine that Fire Skean and Bolt Edge has, has them doing the step forward, while the Water Edge has this additional subroutine at the end that does a step back. You can 'fix' it by removing the subroutines that do the step forward, for Fire Skean and Bolt Edge, then Gau would just stand still and do it. This would of course mess things up for the normal Throw version for Shadow, because his Throw animation does an extra step back, but if you're not using Throw...

(Thanks to the battle animation script provided by Everything hosted on the wiki)


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RE: Some final code requests (and screenshots) - by Gi Nattak - 08-06-2018, 02:26 PM

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