Users browsing this thread: 2 Guest(s)
Some final code requests (and screenshots)

#23
Posts: 315
Threads: 20
Thanks Received: 0
Thanks Given: 2
Joined: Dec 2017
Reputation: 2
Status
None
(08-05-2018, 05:51 AM)Gi Nattak Wrote: I found this actually in my notes:

D1/0040
Jump/Throw weapon animation table:
00 = Nothing
10 = Sword
21 = knife
32 = Big Sword
43 = Katana
54 = Rod
65 = Spear
0D = Frizbar
0E = Boomerang

There's a table there at D1/0040 for all the weapons, you'll just need to change the values to what they are now.


Excuse my extreme ignorance, but I still don't understand what "D1/0040" means.  What table is everyone referring to in these threads?  I tried looking up tutorials, but could not really find any real explanations.  I saw a few download links to various tables, but I don't have a clue how to use them.  In the hex editor I have used (CrystalTile2), there are addresses such as "0021A380" on the left bar, but nothing that resembles the tables you guys are referring to. I guess everyone here already knows this stuff, but all my editing has been through FF3USME and FF3SE!
  Find
Quote  



Messages In This Thread
RE: Some final code requests (and screenshots) - by Lightning - 08-05-2018, 02:31 PM

Forum Jump:

Users browsing this thread: 2 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite