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Some final code requests (and screenshots)
(08-05-2018, 05:51 AM)Gi Nattak Wrote: I found this actually in my notes:
D1/0040
Jump/Throw weapon animation table:
00 = Nothing
10 = Sword
21 = knife
32 = Big Sword
43 = Katana
54 = Rod
65 = Spear
0D = Frizbar
0E = Boomerang
There's a table there at D1/0040 for all the weapons, you'll just need to change the values to what they are now.
Excuse my extreme ignorance, but I still don't understand what "D1/0040" means. What table is everyone referring to in these threads? I tried looking up tutorials, but could not really find any real explanations. I saw a few download links to various tables, but I don't have a clue how to use them. In the hex editor I have used (CrystalTile2), there are addresses such as "0021A380" on the left bar, but nothing that resembles the tables you guys are referring to. I guess everyone here already knows this stuff, but all my editing has been through FF3USME and FF3SE!
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