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Finishing Off The Complete Roster Hack
(04-26-2020, 10:14 PM)PowerPanda Wrote: 2. Edit the events so that after ever battle, Kefka is assigned an equipment-less profile. (hard)
I just had a thought about this. If you make Kefka's equipment set consistent across all of his profiles (Morningstar, Paladin Shield, Ribbon), you can make a subroutine that unequips character $0F and deducts those items from the player inventory.
That would place the items in the inventory and then immediately remove them again, preventing the player from ever seeing/equipping them. Then, it's just a matter of injecting that subroutine at the various instances where Kefka takes a player profile [by making another subroutine that executes four bytes of in-line code {usually the setting of two event bits} and then runs the equipment removal chunk aforementioned].
EDIT:
To handle the issue this way, first update actor profiles 41-45 so they all have the same gear {Morning Star, Paladin Shield, Mithril Helm, Mithril Mail, Ribbon}
Then change the following spots in the Vanilla event script.
Code:
CQXXYY:
8D 0F Remove all equipment from character $0F {places above items in inventory at controlled points in event script, before party unequips are triggered}
81 46 Delete Morning Star x1
81 67 Delete Paladin Shield x1
81 74 Delete Mithril Helm x1
81 89 Delete Mithril Vest x1
81 CA Delete Ribbon x1
FE Return
{Profile $29 gets assigned to $0F for the Military Base event}
CB112F: {40-0F-29} Assign properties $29 to character $0F (Actor in slot 15)
...
CB1149: {B2-95-CB-00} Call subroutine $CACB95
Replace with jump to subroutine that does the following
{Military Base Hook Subroutine}
B2 95 CB 00 Call subroutine CACB95
B2 YY XX 0Q Call subroutine CQXXYY [see above]
FE Return
{Profile $29 gets assigned to $0F for the Slave Crown intro}
CCA4C1: {40-0F-29} Assign properties $29 to character $0F (Actor in slot 15)
...
CCA4D7: {88-00-00-00} Remove status ailments from character $00 (TERRA)
Replace this with jump to a subroutine that does the following
88 00 00 00 Remove status ailments from character $00 (TERRA)
B2 YY XX 0Q Call subroutine CQXXXX {to delete Kefka gear}
FE Return
{Profile $2A gets assigned to $0F for Kefka at the Sealed Gate}
CB3ABF: {40-0F-2A} Assign properties $2A to character $0F (Actor in slot 15)
...
CB3ADF: {B2-A9-5E-00} Call subroutine $CA5EA9 {The Game-Over check}
Replace this with jump to a subroutine that does the following
B2 A9 5E 00 Check for Game Over
B2 YY XX 0Q Delete Kefka gear
FE Return
{Profile $2B gets assigned to $0F for Kefka versus Espers at Thamasa [Doesn't get cleaned up like other actor $0F assignments]}
CC02F8: {40-0F-2B} Assign properties $2B to character $0F (Actor in slot 15)
...
CC0317: {94} Pause for 60 units
CC0318: {4B-1F-88} Display dialogue message $081F, wait for button press (Show text with window) (At bottom of screen) "KEFKA: This is ridiculous! I h..."
Replace these with jump to a subroutine that does the following
94 4B 1F 88 Pause and display the dialogue
B2 YY XX 0Q Delete Kefka gear (I know this is repetitive; I'm trying to save you the pain of finding all these little insertion points)
FE Return
{Profile $2C gets assigned to $0F for Kefka versus Leo at Thamasa}
CBFFFF: {40-0F-2C} Assign properties $2C to character $0F (Actor in slot 15)
...
CC001B: {B2-A9-5E-00} Call subroutine $CA5EA9 [The Game Over subroutine]
Replace this with jump to a subroutine that does the following
B2 A9 5E 00 Game Over check
B2 YY XX 0Q Delete Kefka gear
FE Return
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