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Finishing Off The Complete Roster Hack
02-10-2020, 09:49 PM
I defer to your judgment, as you did the heavy lifting on this project.
It's interesting that ZSNES would cause a tiling bug like that screenshot... though that certainly explains why I didn't see it (switched to SNES9X years ago). Makes me wonder if the way they're emulating puts something in a buffer that the blank tiles are drawing from. I dunno, that's RAM stuff and I haven't any experience with that.
Is the Gogo Portrait fix an inline fix? If so, I see no reason not to include it.
Any which way, I will let you assemble the V1.0 patches. Let me know if you need anything from me.
It's interesting that ZSNES would cause a tiling bug like that screenshot... though that certainly explains why I didn't see it (switched to SNES9X years ago). Makes me wonder if the way they're emulating puts something in a buffer that the blank tiles are drawing from. I dunno, that's RAM stuff and I haven't any experience with that.
Is the Gogo Portrait fix an inline fix? If so, I see no reason not to include it.
Any which way, I will let you assemble the V1.0 patches. Let me know if you need anything from me.
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