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Finishing Off The Complete Roster Hack

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I'm not experiencing that problem with either unheadered patch, but I did run into it while I was iterating on the pointers.
The issue is caused by the code loading the wrong raw data.
The line in question is
Code:
EF/FC72: a2 a0 fc      LDA $FCA0
This needs to be pointing to a block of code that is nothing but 07s, $FF bytes long, within the same bank as the call itself (so for instance if you relocated the code to bank DE, the 07s would need to be in bank DE). If not, it will draw random tiles from the small font menu instead, whatever the code is pointing to.


I didn't test the headered patches, I used the Headerizer utility to make them. Could it be introducing a pointer error?
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RE: Finishing Off The Complete Roster Hack - by C-Dude - 02-03-2020, 08:32 PM

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