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Finishing Off The Complete Roster Hack

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(01-30-2020, 09:20 PM)Catone Wrote: My point, your loading the same data in all these places changing only where exactly the data is loaded to. Coding Time aside, why couldn't these several list of pointers be condensed into one list (as in one list of pointers to sprite sheet and palatte) and then the code to load it be mathed to read the required data from that?

Alas, I'm king of the cheap shortcut bypass.  Even what I did with the shop code was a quick cheat; I injected a subroutine that tells the game "Is this the thing?  Hey, don't draw from that location, draw from here instead!".  Heck, if character E's shop palette being locked to Imperial Soldier is an insurmountable problem, I'd rather swap Locke to actor slot $0E than sort it out (and don't think I wouldn't... in ReCast I moved Strago to actor slot $0C and adjusted EVERY instance of his action in the event script accordingly... just to move up his position in the ending).
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RE: Finishing Off The Complete Roster Hack - by C-Dude - 01-30-2020, 10:54 PM

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