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Balanced stat tips

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One thing I am keeping the atb meter. Unless it was a bug or an oversight, I don't like the mechanic where the meter stops during every attack. as for bushido, I made them stronger by having each level have a higher attack power. now if there was way that oblivion has a chance of dealing heavy damage plus instant death as an option, but check for unblockable damage and then instant death, that would be better.

Bahamut should be stronger than vligarmanda and jormungandr. also, I give raiden thundaga at a rate of 3 and have him increase speed by 2 because the snes version has no espers that can do that. crusader raises HP by 100% and alexander is MP by 50. also because ultimate is the ultimate spell, I make it immune to runic and ignore split damage but raise the MP. crusader deals heavy damage and ignores defense but only against the enemy. blaster is nerfed where it is single target.

also I add czar dragon and change colossus to diamond weapon where he has the ultima weapon sprite. the ribbon blocks instant death and mighty guard gives the image status and float but costs more. sometimes I make attacks more broken while checking to see what works better for a more fair and balanced battle system. brachioraidos becomes stronger and rasp is buffed.
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Messages In This Thread
Balanced stat tips - by CzarMalboro - 05-29-2018, 05:05 PM
RE: Balanced stat tips - by Gi Nattak - 05-30-2018, 10:21 AM
RE: Balanced stat tips - by Odbarc - 05-30-2018, 08:58 PM
RE: Balanced stat tips - by CzarMalboro - 05-31-2018, 11:51 PM
RE: Balanced stat tips - by Warrax - 06-01-2018, 07:17 PM
RE: Balanced stat tips - by CzarMalboro - 06-02-2018, 08:20 AM

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