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ff3se 2.12
06-03-2020, 10:59 PM
One thing you got mixed up I think is that "Monster GFX data" is different from "monster GFX". The former is originally located at $D27000 and running GfxDataConv.exe will expand them from 5 to 6 bytes and relocate them at $ECD000 where monster GFX originally were. This is required to allow the hack to work. You'll also need to change in FF3SE source provided with the rest by changing you monster GFX offset from $600000 to $F20000 and similar thing for composition data.
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