Users browsing this thread: 2 Guest(s)
Enemy Encounter Crashes Game

#5
Posts: 35
Threads: 2
Thanks Received: 0
Thanks Given: 0
Joined: Apr 2018
Reputation: 2
Status
Afterglow
(05-03-2018, 12:29 AM)madsiur Wrote: I think somehow the game does not like a full row or column of empty tiles in a monster sprite, that would be a mold limitation. Maybe the empty row or column cause a more serious bug with FF3SE, I'm not sure which of the two is the culprit. There's no reason to have this setup anyway.

I'm fairly sure it was FF3SE.  The only time I've seen this happen with a mold is when I tried two large sprites with a mold 6, which can't support that, and Overmind was in the same mold it's always been.  We wanted a little more sprite space, so some sprites were trimmed down to make room.  I'll just have to remember to align the sprites in the upper left corner for the future.
  Find
Quote  



Messages In This Thread
Enemy Encounter Crashes Game - by Mutteo - 05-02-2018, 07:06 PM
RE: Enemy Encounter Crashes Game - by Mutteo - 05-02-2018, 10:00 PM
RE: Enemy Encounter Crashes Game - by madsiur - 05-03-2018, 12:29 AM
RE: Enemy Encounter Crashes Game - by Mutteo - 05-03-2018, 09:43 AM
RE: Enemy Encounter Crashes Game - by madsiur - 05-03-2018, 02:03 PM
RE: Enemy Encounter Crashes Game - by Mutteo - 05-03-2018, 07:26 PM

Forum Jump:

Users browsing this thread: 2 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite