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[Patch] Fair Damage

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I just recently tested this patch and indeed I foresee tons of work to re-adjust everything.

First of all, patch conflicts with Ultimate Damage Fix v1.4 from Leet Sketcher, it's not a problem by itself but my question is...does Fair Damage patch fixes both Physical and Magical damage overflows?

Also, is that normal that a monster lvl 94 with 230 Bat Pwr now hits for a lot less with the patch? Monster stats are already pretty high but still result in wet noodle damage. Seems like the solution to this is to reduce overall character defense by a good amount but I want to make sure before starting any tedious tasks.

Spells damage is about 3 times less at high level, affect both characters and monsters.

My testing is incomplet but that's what I noticed so far.

Note: testing is based on my hack which has increased difficulty.

Edit: Looks like I will be able to answer my own question here Tongue
New algorithm doesn't even reach 40000 raw damage (39406 to be exact) so an overflow fix is not needed.
I'm just surprised at how low damage is now but it makes a lot of sense.

I'm not sure if I'm ready to tackle this...my adaptation to the original physical damage formula in my hack is already pretty good even tho damage scales too slowly at low level and too quickly at very high lvl in comparison to magic, it can be offset with proper monster defense/m.def for their level. This new formula is much better in the long term that's for sure.



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Messages In This Thread
[Patch] Fair Damage - by HatZen08 - 04-14-2018, 01:23 AM
RE: [Patch] Fair Damage - by Tenkarider - 04-14-2018, 10:38 AM
RE: [Patch] Fair Damage - by madsiur - 04-14-2018, 02:49 PM
RE: [Patch] Fair Damage - by DrakeyC - 04-14-2018, 08:31 PM
RE: [Patch] Fair Damage - by HatZen08 - 04-15-2018, 02:59 AM
RE: [Patch] Fair Damage - by Warrax - 04-19-2018, 01:18 PM

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