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In-battle RAM editor code
03-19-2018, 08:09 PM
This is the sort of thing you expect to read about in attempts at creating AI, or gods forbid, Seed AI. Like, the sort of thing you would find in a setting like Eclipse Phase while dealing with TITAN remnants. It's fluid as hell, and being able to turn the ROM of an SNES game into something fluid like this is, well, it's unexpected as can be. Shockingly so.
...if someone uses this sort of programming to build killer robots, I vote we name it magitek.
...if someone uses this sort of programming to build killer robots, I vote we name it magitek.
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