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SNES BRR samples
I'm going to build a collection of BRR samples on the wiki as resources for music hacking. I'm looking for the loop sampling info (LSI), ADSR data and wave rate multiplying data (WRM) of the samples as well as their pointers. So far I got some info but if anybody has more concerning Squaresoft RPGs and other games like Lufia or BoF as well as any SNES game, it would be very helpful. Here is what I got so far, some games are incomplete. Other games like SoE are a total mess so I'm not bothering. I could probably add info to my current list with some time spent on each game but I rather do a call for info first.
Update: I have organized things better on the wiki: https://www.ff6hacking.com/wiki/doku.php...brrsamples
Update: I have organized things better on the wiki: https://www.ff6hacking.com/wiki/doku.php...brrsamples
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