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FFVI: Divergent Paths
01-03-2023, 11:30 PM
Just about ready to head in for the night, but I just watched your Chrono Trigger Music Expansion Patch on YouTube, and something crossed my mind during your discussion of said hack. If you’re still interested in bringing Leo’s Theme over to the MSU-1 scene, I just wanted to point out a few bugs I’ve I encountered with FF6’s MSU implementation.
1) For some reason the music that plays during the “apocalypse” doesn’t ever mute (I.e. the volume never decreases). So, after the cinematic of the world breaking up from outer space has finished, the music will kick in and blair out of the speakers. It disrupts the emotional tempo of the game, interrupting what the audience has just witnessed.
2) There are several bugs involving the end of the game. Mostly during Kefka’s Tower. Some of the SPC files don’t even play during the final credits. Finally, the battle theme during the final boss (Kefka) doesn’t transition seamlessly. It will stop abruptly after you’ve defeated one phase of the boss. The music continues playing but there’s no seamless transition musically speaking.
Anyway, you mentioned that Gi helped you work on the Chrono Trigger Project. So maybe he can look into these problems just as well as you could. At any rate, the guys over at Zeldix helped me get the final credits working, but if you get your SPC pack via. Python, the final credit music just quits about half way through. I have a full SPC sound pack if you (or Gi) ever need it for test purposes.
Looking forward to DP V2.0
1) For some reason the music that plays during the “apocalypse” doesn’t ever mute (I.e. the volume never decreases). So, after the cinematic of the world breaking up from outer space has finished, the music will kick in and blair out of the speakers. It disrupts the emotional tempo of the game, interrupting what the audience has just witnessed.
2) There are several bugs involving the end of the game. Mostly during Kefka’s Tower. Some of the SPC files don’t even play during the final credits. Finally, the battle theme during the final boss (Kefka) doesn’t transition seamlessly. It will stop abruptly after you’ve defeated one phase of the boss. The music continues playing but there’s no seamless transition musically speaking.
Anyway, you mentioned that Gi helped you work on the Chrono Trigger Project. So maybe he can look into these problems just as well as you could. At any rate, the guys over at Zeldix helped me get the final credits working, but if you get your SPC pack via. Python, the final credit music just quits about half way through. I have a full SPC sound pack if you (or Gi) ever need it for test purposes.
Looking forward to DP V2.0
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