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FFVI: Divergent Paths
02-27-2022, 11:34 AM
(This post was last modified: 02-27-2022, 04:09 PM by PowerPanda.)
I've added Shadow to the ending cutscene. It was a lot more difficult than I anticipated. The game actually sneaks in a spot where Shadow is removed from the party. I found out it does that to prevent a graphical overflow with the number of sprites in memory. Adding him back in caused an overflow, and all of a sudden the flying birds towards the end turned into Terra. Anyway, I removed Mog instead, since he's not on the deck of the airship in Divergent Paths. I've got a couple more small tweaks I'll do this afternoon, like touching up some dialogue, and then I'll put out a new patch.
EDIT: Version 1.3 added on the first post, and submitted to RHDN.
EDIT: Version 1.3 added on the first post, and submitted to RHDN.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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