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FFVI: Divergent Paths
06-04-2021, 07:51 PM
(This post was last modified: 06-05-2021, 04:55 PM by PowerPanda.)
If you look at Sarah-ga's screenshot, all the sets of characters are there. Since I use slot D for the initial Mog during the Moogle battle, hey screenshot is the very first time slot A has ever been touched in the game.
I don't think it has to do with event code at this point, but I can try to add in a refresh objects to be safe.
I have played in my own file through getting the airship. I then flew around to make sure that all of my new content was showing or not showing as appopriate. I noted that Maria's NPC was getting created during the World Destruction event... a carryover from when Molulu was recruitable. I found the offending code and removed it, then played through that segment again and confirmed that it was fixed. Maria now does not appear until you defeat the Dirt Dragon.
I am putting out RC3. Changes are:
The Illumina now shows on the gravestone in the World of Balance, and approaching the grave in the WoB no longer softlocks the game.
Based on my feelings while playing through, I have changed around several treasures that you can obtain late in the World of Balance. The affected locations/events are The Razing of Vector, The Imperial Castle, The Military Outpost by Albrook, and the Wounded Soldier sidequest. (For example, it didn't feel right that Gestahl gives you a Moogle Lure.) You will end up with the same items by the end of the WoB, but I changed around the locations where you obtain them. I also replaced one of the (3!) Back Guards with an Atlas Armlet, because nobody needs to get that many Back Guards in 30 minutes of playtime.
"Gerad" now switches palettes back to normal when he reveals he was actually Edgar the whole time (who saw THAT coming?!).
Lone Wolf and Ziegfried have traded the Rename Card and the Warp Stone in their Falcon shops, and the wandering merchant by Barren Falls in Sabin/Edgars scenario no longer marks up his goods.
Maria doesn't appear until you defeat the Dirt Dragon.
I've fixed about a half dozen typos, including some in the original script.
I don't think it has to do with event code at this point, but I can try to add in a refresh objects to be safe.
I have played in my own file through getting the airship. I then flew around to make sure that all of my new content was showing or not showing as appopriate. I noted that Maria's NPC was getting created during the World Destruction event... a carryover from when Molulu was recruitable. I found the offending code and removed it, then played through that segment again and confirmed that it was fixed. Maria now does not appear until you defeat the Dirt Dragon.
I am putting out RC3. Changes are:
The Illumina now shows on the gravestone in the World of Balance, and approaching the grave in the WoB no longer softlocks the game.
Based on my feelings while playing through, I have changed around several treasures that you can obtain late in the World of Balance. The affected locations/events are The Razing of Vector, The Imperial Castle, The Military Outpost by Albrook, and the Wounded Soldier sidequest. (For example, it didn't feel right that Gestahl gives you a Moogle Lure.) You will end up with the same items by the end of the WoB, but I changed around the locations where you obtain them. I also replaced one of the (3!) Back Guards with an Atlas Armlet, because nobody needs to get that many Back Guards in 30 minutes of playtime.
"Gerad" now switches palettes back to normal when he reveals he was actually Edgar the whole time (who saw THAT coming?!).
Lone Wolf and Ziegfried have traded the Rename Card and the Warp Stone in their Falcon shops, and the wandering merchant by Barren Falls in Sabin/Edgars scenario no longer marks up his goods.
Maria doesn't appear until you defeat the Dirt Dragon.
I've fixed about a half dozen typos, including some in the original script.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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