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FFVI: Divergent Paths
06-29-2019, 10:07 PM
(06-29-2019, 09:20 PM)C-Dude Wrote: Just a heads up in case you were unaware, when I used 3 Scenarios as a base, I found that the tile changes made to the head of Barren Falls also changed Mt. Zozo's cliff and the ending cliff with Mobliz's children. While the latter works out fine (one little girl stands on the edge of the cliff on her tippy toes), the Mt. Zozo cliff will likely be problematic if the entrance and actor placement is not adjusted.
When I was testing my own hack (based on yours), all of the characters were standing in the sky for the cutscene, and going to the cliff again for the chest key caused a soft lock as the entrance marker pointed to a solid tile. You might have to adjust the actor positions in that cutscene and relocate/resize the entrance marker.
You may have already addressed this between the conclusion of 3 Scenarios and the commencement of Divergent Paths. Just thought I'd let you know.
Yep. Once Divergent Paths is done, I plan to take down 3 Scenarios. Since the Zozo cliff is the site of one of the OTHER main changes (recruiting Leo in the WoR), I caught it right away.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
The following 2 users say Thank You to PowerPanda for this post:
• C-Dude (06-30-2019), Robo Jesus (07-20-2019)
• C-Dude (06-30-2019), Robo Jesus (07-20-2019)
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