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FFVI: Divergent Paths
07-31-2018, 11:24 AM
It's been a while since I've updated. I made major updates to the first post. All major storyline edits have been made, and most of the system changes have been implemented. I am getting very close to an initial release, which will be v0.8. This will be complete up through the World of Balance, and playable through the end of the game. It will not include Kappa, the Ancient Castle story sequence, or the ending cutscenes. It will also not have a lot of the smaller tweaks.
Current area of focus is implementing the MMMMMagic patch. I added a new section to the original post for the new spells. Go ahead and check it out. Let me know if you have a brilliant idea for a new spell you'd like to see implemented. "Sap" is the spell I like the least, but I needed one more gray spell to make the lists sort correctly. Note: I have some ideas for how to handle the logic for the GBA Valor spell, but I don't have the coding skills to make it happen, and it's a low priority.
Current area of focus is implementing the MMMMMagic patch. I added a new section to the original post for the new spells. Go ahead and check it out. Let me know if you have a brilliant idea for a new spell you'd like to see implemented. "Sap" is the spell I like the least, but I needed one more gray spell to make the lists sort correctly. Note: I have some ideas for how to handle the logic for the GBA Valor spell, but I don't have the coding skills to make it happen, and it's a low priority.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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