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Fixing Event Trigger Corruption
11-06-2017, 05:03 PM
(This post was last modified: 11-07-2017, 04:42 PM by PowerPanda.)
Divergent Paths edited around 10 percent of all total scenes, so that may be accurate. Even if all I did in a scene was rearrange 1 byte, an ips would have to change ALL bytes to accommodate the shift. All that to say I think we're okay with events.
For posterity's sake, I have confirmed that treasure and exit data is uncorrupted. NPCs start getting corrupted only on the final map, $19D - The Colosseum. All 13 are corrupted. Just like the event triggers, these spill over into the next set of data, and cannot be manually corrected.
For posterity's sake, I have confirmed that treasure and exit data is uncorrupted. NPCs start getting corrupted only on the final map, $19D - The Colosseum. All 13 are corrupted. Just like the event triggers, these spill over into the next set of data, and cannot be manually corrected.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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