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Fixing Event Trigger Corruption

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Divergent Paths edited around 10 percent of all total scenes, so that may be accurate. Even if all I did in a scene was rearrange 1 byte, an ips would have to change ALL bytes to accommodate the shift. All that to say I think we're okay with events.

For posterity's sake, I have confirmed that treasure and exit data is uncorrupted. NPCs start getting corrupted only on the final map, $19D - The Colosseum. All 13 are corrupted. Just like the event triggers, these spill over into the next set of data, and cannot be manually corrected.


Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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Fixing Event Trigger Corruption - by PowerPanda - 11-05-2017, 06:48 PM
RE: Fixing Event Trigger Corruption - by madsiur - 11-05-2017, 06:54 PM
RE: Fixing Event Trigger Corruption - by madsiur - 11-06-2017, 12:45 PM
RE: Fixing Event Trigger Corruption - by madsiur - 11-06-2017, 03:41 PM
RE: Fixing Event Trigger Corruption - by PowerPanda - 11-06-2017, 05:03 PM
RE: Fixing Event Trigger Corruption - by madsiur - 11-07-2017, 05:37 PM

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