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Hack Premises/Ideas
04-16-2017, 09:49 AM
Some ideas for improvements:
*A Scan/Libra upgrade/improvement. Since some hacks/mods of FFVI, people made modification on the enemies, and there's no Bestiary to view said modification. Not only would it report the Level, HP, MP, and Weakness(es) of the target. It would also report the current status(es), absorption(s), and nullification(s) of element(s) of the target. Making the spell more useful. For example:
Level 3
HP 100/100
MP 50/50
Under Haste status.
Under Poison status.
Absorbs Fire.
Nullifies Ice.
Weak against Wind.
*Enable Gau's dummied out scene in Albrook. My idea was to make Gau join Locke and Terra after the banquet. If the party didn't make Gau leap on the Veldt before finishing the Cave to the Sealed Gate. Gau would join them by Edgar's request. If the player made Gau leap on the Vedlt and left him there. Than Gau wouldn't join Terra and Locke, and Edgar text box would not appear. Gau doesn't have much screen time, so another event would be good for him. I mean, its there, it just needs to be tweak.
*The last would be modifying the Tools command. If I recall correctly, on the Gameboy Advance version. The number of own Tools appears within Edgar's command. It got me thinking. What if this number would be associated with Edgar's damage formula for Tools. In other words, if Edgar has 5 AutoCrossbows instead of 1 AutoCrossbow. It would deal more damage. In the beginning, Edgar's Tools would be less powerful compare to the max (99). 99 would be the vanilla damage.
*A Scan/Libra upgrade/improvement. Since some hacks/mods of FFVI, people made modification on the enemies, and there's no Bestiary to view said modification. Not only would it report the Level, HP, MP, and Weakness(es) of the target. It would also report the current status(es), absorption(s), and nullification(s) of element(s) of the target. Making the spell more useful. For example:
Level 3
HP 100/100
MP 50/50
Under Haste status.
Under Poison status.
Absorbs Fire.
Nullifies Ice.
Weak against Wind.
*Enable Gau's dummied out scene in Albrook. My idea was to make Gau join Locke and Terra after the banquet. If the party didn't make Gau leap on the Veldt before finishing the Cave to the Sealed Gate. Gau would join them by Edgar's request. If the player made Gau leap on the Vedlt and left him there. Than Gau wouldn't join Terra and Locke, and Edgar text box would not appear. Gau doesn't have much screen time, so another event would be good for him. I mean, its there, it just needs to be tweak.
*The last would be modifying the Tools command. If I recall correctly, on the Gameboy Advance version. The number of own Tools appears within Edgar's command. It got me thinking. What if this number would be associated with Edgar's damage formula for Tools. In other words, if Edgar has 5 AutoCrossbows instead of 1 AutoCrossbow. It would deal more damage. In the beginning, Edgar's Tools would be less powerful compare to the max (99). 99 would be the vanilla damage.
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