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Summon Command Acts like Magicite
03-05-2017, 09:53 PM
(03-05-2017, 07:24 PM)PowerPanda Wrote:(03-04-2017, 01:59 AM)m06 Wrote: Assassin beat me to it but anyways:
Code:>> Summon Command Pointer
@ C219F9: 69 64
>> New Summon Command in free space
@ C26469:
20 DC 37 # JSR $37DC (Picks random Esper, not Odin or Raiden)
85 B6 # STA $B6 (Set spell/animation)
4C 63 17 # JMP $1763 (go summon it)
I'm pretty sure this code does not use MP.
Well, that answers the question. First off, it worked. Here are the strange parts though:
1. It DID use MP.
2. It DID change the Summon from the Magic menu also.
3. When I used the Summon command, it counted as my "1 summon" per battle for the magic menu. However, I could continually use the Summon command from the main menu.
4. All animations and captions otherwise displayed correctly.
So it appears these commands are inseparably linked. I'll continue to test later to see if I can possibly repurpose Possess to do this. I never used that ability anyway.
there's no such thing as "inseparably linked"... you just completed the first step is all. Now you need to figure out how to differentiate the two further and where to branch or skip code.
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