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FF4 SNES SRM Checksum
03-01-2017, 01:37 PM
I made a python script for this if anyone wants:
https://github.com/mogue/SNES-SRM-Checks...sum_fix.py
The repository also includes FF5 and FF6 SRM fixing.
@ assassin: I'm not sure how to prove the value stays zero, it's zeroed when the menu opens. FF5 checksum uses a similar initial RAM value that gets zeroed when the menu opens but is located elsewhere. All my testing suggest these values stay zero.
https://github.com/mogue/SNES-SRM-Checks...sum_fix.py
The repository also includes FF5 and FF6 SRM fixing.
@ assassin: I'm not sure how to prove the value stays zero, it's zeroed when the menu opens. FF5 checksum uses a similar initial RAM value that gets zeroed when the menu opens but is located elsewhere. All my testing suggest these values stay zero.
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