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FF4 SNES SRM Checksum

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By changing one value at a time in Zyrthofar's tool (ie: Max HP from 1 to 2), I noticed that both bytes of the checksum independently increment by the same amount.  For instance, if I increase Cecil's Max HP field by 1, then both checksum bytes increase by 1.  If I increase another field by 2, then both checksum bytes increase by 2.  They seem to be somewhat independent of each other.  

I don't know what the final two bytes (or depending on endianness the 3rd and 4th bytes from the end) are 0xE4 and 0x1B.  Interestingly these add up to 0xFF, which I could see factoring into some sort of checksum.  They could also just as well be an 'end of slot' marker.  The 5th byte from the end also changes - maybe as part of the checksum calculation.  I haven't figured that out yet.

It'd be great if you could take a look at it.  Maybe it's a really easy problem and I've just overlooked the obvious solution?
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FF4 SNES SRM Checksum - by stonerbot613 - 02-10-2017, 09:44 PM
RE: FF4 SNES SRM Checksum - by madsiur - 02-11-2017, 10:55 AM
RE: FF4 SNES SRM Checksum - by stonerbot613 - 02-12-2017, 12:15 AM
RE: FF4 SNES SRM Checksum - by madsiur - 02-12-2017, 12:46 AM
RE: FF4 SNES SRM Checksum - by Vertigo - 02-12-2017, 12:48 AM
RE: FF4 SNES SRM Checksum - by stonerbot613 - 02-12-2017, 01:11 AM
RE: FF4 SNES SRM Checksum - by m06 - 02-12-2017, 03:05 PM
RE: FF4 SNES SRM Checksum - by stonerbot613 - 02-12-2017, 03:50 PM
RE: FF4 SNES SRM Checksum - by m06 - 02-12-2017, 04:09 PM
RE: FF4 SNES SRM Checksum - by assassin - 02-12-2017, 04:41 PM
RE: FF4 SNES SRM Checksum - by stonerbot613 - 02-13-2017, 12:34 AM
RE: FF4 SNES SRM Checksum - by m06 - 02-13-2017, 04:00 AM
RE: FF4 SNES SRM Checksum - by assassin - 02-13-2017, 06:37 AM
RE: FF4 SNES SRM Checksum - by stonerbot613 - 02-13-2017, 03:21 PM
RE: FF4 SNES SRM Checksum - by m06 - 02-13-2017, 04:38 PM
RE: FF4 SNES SRM Checksum - by stonerbot613 - 02-13-2017, 05:34 PM
RE: FF4 SNES SRM Checksum - by m06 - 02-13-2017, 07:10 PM
RE: FF4 SNES SRM Checksum - by assassin - 02-13-2017, 07:37 PM
RE: FF4 SNES SRM Checksum - by m06 - 03-01-2017, 01:37 PM
RE: FF4 SNES SRM Checksum - by Grandirus - 04-27-2017, 12:26 AM

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