Poll: Which of these features should be prioritized? This poll is closed. |
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Custom AI commands recognition and labeling | 14 | 30.43% | |
3rd Dialogue bank (or half bank) | 5 | 10.87% | |
Expansions ExHiROM support | 5 | 10.87% | |
Ability to modify datas starting offset and number of entries | 9 | 19.57% | |
Ability to edit Setzer Slots | 8 | 17.39% | |
Rare items expansion | 5 | 10.87% | |
Total | 46 vote(s) | 100% |
* You voted for this item. | Show Results |
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FF3usME new features poll
01-31-2017, 10:46 AM
(01-31-2017, 02:50 AM)BTB Wrote: Yeah, Brave New World had to axe a few sprites just to make room for Kaiser, so more space in that bank would really be nice.
I hacked FF3SE with a hex editor to allow GFX Expansion (see here). However it's not the ideal solution if you have data / code in upper $F1 bank or from bank $F2 to $F5. Also, this break monster display in FF3usME so it's harder to edit formations and packs but it doesn't break functionality.
(01-29-2017, 12:42 AM)BTB Wrote: I have absolutely no sodding clue what the "special event" flag on enemies does. Independent review of it by DN and/or Seibaby (I forget which) concluded that it actually does nothing.
If they looked up the code and this bit is never used, it could be a flag the devs removed from code but did not bother changing in the monster data. I'm trying to find what in common have the monsters that have it set but I'm clueless. I think the monster data editor part of FF3usME is from 2001 so I have no idea who came up with the labeling..
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