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Bugfix: Near Fatal is applied even if Dead
12-05-2016, 02:48 AM
Actually, the impact is pretty significant. You're assuming that the writer is coding enemies to check specific targets for the near fatal status, whereas I tend to go the "check a random ally for status" route. This makes the check very likely to succeed if half your party is dead.
If I were using this check under any other condition than the one I'm using it in, I might actually want it fixed >.>
If I were using this check under any other condition than the one I'm using it in, I might actually want it fixed >.>
"You don't have to be a vampire to die like one... b*t*h." -Simon Belmont
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