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Iris Havengard Current Progress
10-04-2016, 12:42 AM
I like the idea of mix and matching from a pool of spells. That way it becomes a matter of picking spells that are appropriate/make sense for each individual Esper. This also means that the number of spells available to choose from will be a big factor in how unique each of the Esper fusions will be.
Which kinda segues into my question: how unique do we want the Esper sets/Fuse options to be? Of course, a good number of spells will be shared between them; that's part of the mix-and-match model, if I understand correctly. But overall how similar will be they be? IOW, what degree of commonality will they have?
I'm foreseeing that a hefty part of the work will be coming up with spells and their animations. But that can be fun, especially if each of us designs a couple of spells. That's the idea of a community project anyway, amirite?
Also, like B-Run explained: with each Esper offering a more diverse set of spells/moves than the traditional element-based scheme, I can imagine each of the Espers having attack, healing and support moves, in any combination that makes sense. That's pretty cool IMO. On that note: do you guys think we should be able to pick between Attack/Healing/Support in a menu? Or just stick with the uncontrollable idea?
Finally, I'm still deciding if I'd like to see a menu, instead of just choosing Fuse and losing control of the character. Kinda torn between the two.
Which kinda segues into my question: how unique do we want the Esper sets/Fuse options to be? Of course, a good number of spells will be shared between them; that's part of the mix-and-match model, if I understand correctly. But overall how similar will be they be? IOW, what degree of commonality will they have?
I'm foreseeing that a hefty part of the work will be coming up with spells and their animations. But that can be fun, especially if each of us designs a couple of spells. That's the idea of a community project anyway, amirite?
Also, like B-Run explained: with each Esper offering a more diverse set of spells/moves than the traditional element-based scheme, I can imagine each of the Espers having attack, healing and support moves, in any combination that makes sense. That's pretty cool IMO. On that note: do you guys think we should be able to pick between Attack/Healing/Support in a menu? Or just stick with the uncontrollable idea?
Finally, I'm still deciding if I'd like to see a menu, instead of just choosing Fuse and losing control of the character. Kinda torn between the two.
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