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Iris Havengard Current Progress
10-03-2016, 08:32 PM
Wow, somehow I completely missed the part in your original post about mixing and matching. I remember the sentence directly before and the sentence directly after, so I have no clue how I misread that. My mental model was still closer to FF6Fanatic's idea. So effectively, my comments were directed towards nobody's idea at all.
Without having to commit entirely to an element, I can see us being able to give the Espers a bunch more variety, particularly in the case of Espers like Maduin. I still feel like non-elemental attacks will be most common, but not to the point of overtaking everything else anymore. There's still some Espers I'm not sure about, but that's not a huge deal as I'm sure you'll have more ideas than I do about that. With one element per Esper, I feel most of the thematic choices would have to be major stretches for this to work, but with this idea it should be just fine.
I like the idea of having individual overflow repercussions better as well. I suggested something simple for your sake.
I guess once the ability itself is coded, we can put together a table of ideas for what the abilities should be.
Without having to commit entirely to an element, I can see us being able to give the Espers a bunch more variety, particularly in the case of Espers like Maduin. I still feel like non-elemental attacks will be most common, but not to the point of overtaking everything else anymore. There's still some Espers I'm not sure about, but that's not a huge deal as I'm sure you'll have more ideas than I do about that. With one element per Esper, I feel most of the thematic choices would have to be major stretches for this to work, but with this idea it should be just fine.
I like the idea of having individual overflow repercussions better as well. I suggested something simple for your sake.
I guess once the ability itself is coded, we can put together a table of ideas for what the abilities should be.
Moogles FTW
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