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Iris Havengard Current Progress
10-01-2016, 04:36 PM
Expanding on FF6Fanatics idea... I was thinking something a little less controlled, but only to an extent...
Ok, so we define the espers by their elements, then when you select Fuse from the menu, it will automatically semi-randomly select one of X number of attacks based on that esper's group. I figure, in order to keep true to her themes, there should be some give-and-take with the abilities. For each esper, i suggest we use one of each of the following:
If we create one of each of these kinds of attacks for each element (including non-elemental but maybe excluding poison?)... we can populate each esper's set of attacks based on some combination of those attacks. so this would give us ~40 abilities that get mix-and-matched throughout the espers, however keeping each esper more-or-less unique.
I am expanding commands/attacks, so we can fit the full set of abilities we want Iris to mix-and-match with. But we can also reuse some existing abilities (like adding in the summons). For a startup animation, unless someone wants to build a brand new one from scratch, id suggest the summon animation with a different palette.
Thoughts?
Ok, so we define the espers by their elements, then when you select Fuse from the menu, it will automatically semi-randomly select one of X number of attacks based on that esper's group. I figure, in order to keep true to her themes, there should be some give-and-take with the abilities. For each esper, i suggest we use one of each of the following:
- A "Backfire" - a weak attack that includes some kind of negative effect on Iris/the party
- a normal attack - an average attack, nothing really special
- a strong attack - a good attack on-par with mid-range spells
- an "Overflow" - a massive attack that includes some kind of negative effect on Iris/the party.
- a summon - the actual summon spell of the epser
If we create one of each of these kinds of attacks for each element (including non-elemental but maybe excluding poison?)... we can populate each esper's set of attacks based on some combination of those attacks. so this would give us ~40 abilities that get mix-and-matched throughout the espers, however keeping each esper more-or-less unique.
I am expanding commands/attacks, so we can fit the full set of abilities we want Iris to mix-and-match with. But we can also reuse some existing abilities (like adding in the summons). For a startup animation, unless someone wants to build a brand new one from scratch, id suggest the summon animation with a different palette.
Thoughts?
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