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FF6Tools - Browser-Based ROM Editor
(06-30-2023, 06:26 PM)C-Dude Wrote: Just looked at that general area in my own project (which has used FF3USME's dialogue import before, but not changed the width of the font) and that area is untouched. I don't think it's the dialogue import, I'm betting your new font is bigger and USME is relocating it in a weird way.
Maybe try importing the script but leaving the font alone, instead changing it in FF6Tools under System/Small Font Graphics?
Alright, so… This time I only imported all dialog/Big/Smallcaptions in USme. I did not touch the tiles this time.
Loaded it up into FF6Tools. The event code is off once again starting at CC/0C12. This, we'll call ROM A.
Additionally, I edited/rearranged the airship choices to go to floating continent @ CA/F582. This will be ROM B.
I get the same results. ROM A works fine despite the event code being different.
ROM B crashes when meeting Duncan due to merely touching the Event Script in FF6Tools.
*EDIT*
ROM C; Do not go into USme, make the change to CA/F582 in FF6Tools. Works fine.
*EDIT #2*
ROM D; Make Script Edit changes first in FF6Tools; Then use USme to import my dialog and everything works fine.
As long as I follow this order of operation so to speak everything will work.
Thanks guys for helping better understand the issue.
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