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FF6Tools - Browser-Based ROM Editor
06-30-2023, 06:08 PM
(06-30-2023, 04:36 PM)Everything Wrote: My guess is that FF6Tools is unable to parse the event script properly because some bytes are invalid. That could cause bugs when you save. Also, when reopening a ROM make sure you always use the json file from when you last saved.
When you load the ROM in FF6Tools, does the event script in the vicinity of CC/0C05 match a vanilla ROM? What other event script edits have you made? Just the floating island dialog, or others? Do any of the patches you applied affect the event script? If you are able, try to check for differences between the event script in your modified ROM vs. a vanilla ROM.
With my 120+ patched modified ROM, but not using the editors yet, the code is identical in FF6Tools event script.
BUT
If I use USme to import my dialog changes back in and make those tile edits, your assumption is correct.
The code starting from CC/0C12 is off /wierd, with some elements missing entirely (Sabin doesn't say Duncan!!).
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