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FF6 - Brave New World
So, the beta cycle on this one went on a lot longer than we were expecting (which was mostly my fault), but I am at least proud to announce the official release of Brave New World 1.6.0 (also available from Synchysi's site - see the first post in this thread). The big change here is a new hack that disassociates esper boosts from normal levels by creating a new experience system for them, which at long last puts to bed the issue of it being disadvantageous to gain levels in the early game. There's plenty of other balance changes and fine-tunings here and there, as well, and we're *really* hoping that this will be our last release for a good long while (i.e. prior to 2.0).
Of course, we all know I've said that at least five times before.
Of course, we all know I've said that at least five times before.
"You don't have to be a vampire to die like one... b*t*h." -Simon Belmont
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