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FF6 - Brave New World
(07-27-2013, 07:03 AM)Synchysi Wrote: 1. I'm not sure I can even change that, outside of just giving Palidor a new effect when summoned.
Correct me if I'm wrong, but doesn't jumping with a paintbrush cause it to override the special effect and deal damage as if it were a normal weapon?
Though, the (much bigger) issue with the random casting remains. I wonder if there's a way to have the random cast rate shoot to 0 if the target is an enemy (the precedent in the code I'm thinking of is the override that checks to see if an enemy is undead, which ensures that the insta-kill functionality will always work).
(07-27-2013, 07:03 AM)Synchysi Wrote: 2. Yeah, same thing if she gets muddled. Since the targeting for those are hardcoded into the abilities themselves, I'm also not sure if it's something I can change.
This I'm less concerned about, since a muddled Relm is actually beneficial.
A bserked Relm, on the other hand... how would that work?
(07-27-2013, 07:03 AM)Synchysi Wrote: Only a few characters in the game are even capable of breaking 2000 HP. 9999 is well out of reach.
Well, technically, they can *all* break 2,000 HP... most players just won't level them up to the cap.
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