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FF6 - Brave New World
06-28-2013, 09:21 AM
(06-28-2013, 05:44 AM)Endarire Wrote: 3: Why can't I cast Regen on Undead enemies and use it as a DoT (damage over time)?
It would appear that this was the intention of the original developers, which is why several undead enemies in the unmodded game have inherent seizure.
That said, I have no desire to change it.
(06-28-2013, 05:44 AM)Endarire Wrote: 4: Why does using Osmose on an Undead transfer my MP to it? HP I can understand.
All drain effects reverse on the undead. It's always been that way and is consistent throughout the series.
(06-28-2013, 05:44 AM)Endarire Wrote: If you haven't, drastically reduce Inferno's HP to, say 100K-125K HP.
Inferno has ~120,000 HP, which is lower than all of the other KT bosses (besides the Gold/Green Dragons).
(06-28-2013, 05:44 AM)Endarire Wrote: 7: Since Float can affect the party all at once, why doesn't it target my side by default?
I could make it do that, I guess.
(06-28-2013, 05:44 AM)Endarire Wrote: 9: Force Armor negates 50% of Ice/Bolt/Fire. A Force Shield gives auto-Shell. How'zbout renaming things for consistency? ("Shell Shield" fits and works.)
It's already consistent, since I didn't rename the Genji Armor to Safety Armor.
And if I *did* have Safety Armor, it would put the wearer into inherent dance status.
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