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FF6 - Brave New World
(07-27-2013, 07:07 AM)BTB Wrote:(07-27-2013, 07:03 AM)Synchysi Wrote: 1. I'm not sure I can even change that, outside of just giving Palidor a new effect when summoned.
Correct me if I'm wrong, but doesn't jumping with a paintbrush cause it to override the special effect and deal damage as if it were a normal weapon?
I don't think jump strips special effects like Mug does, but I'm not sure on that. The algorithms FAQ doesn't make mention of it either.
Quote:Though, the (much bigger) issue with the random casting remains. I wonder if there's a way to have the random cast rate shoot to 0 if the target is an enemy (the precedent in the code I'm thinking of is the override that checks to see if an enemy is undead, which ensures that the insta-kill functionality will always work).
If I can correct the issues where the game forces Relm to target enemies in cases it shouldn't, I'm actually okay with the random casts going off on enemies.
Quote:(07-27-2013, 07:03 AM)Synchysi Wrote: 2. Yeah, same thing if she gets muddled. Since the targeting for those are hardcoded into the abilities themselves, I'm also not sure if it's something I can change.
This I'm less concerned about, since a muddled Relm is actually beneficial.
Well, that's the thing. A muddled/charmed character isn't supposed to be beneficial.
Quote:A bserked Relm, on the other hand... how would that work?
Just like a berserked anyone else.
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