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FF6 - Brave New World
Phoenix's animation is weird. I was able to duplicate his glitchiness on a vanilla ROM, which says to me that the bug existed before we did anything. I've never seen it mentioned anywhere, though. It's a very heavy-duty animation, so it doesn't surprise me that it may mess up some other animations if used against certain formations. We noticed a similar issue when we tried to make Cave In a multi-target spell.
Phoenix can't be blocked, so what you're seeing there is probably just an alternate miss animation (since they're not dead). I'm not sure why it's doing that, though. I may have to poke around with Phoenix next chance I get.
Phoenix can't be blocked, so what you're seeing there is probably just an alternate miss animation (since they're not dead). I'm not sure why it's doing that, though. I may have to poke around with Phoenix next chance I get.
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