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FF6 - Brave New World
06-19-2013, 02:23 PM
(06-19-2013, 01:30 PM)Bluerobin Wrote: Alright, a couple of weird bugs I stumbled on in the Floating Continent. Shadow had a Naginata and a Blossom and I had a couple weird Break effect targeting bugs. It looks like the instant death effect from the Naginata had the possibility of triggering the Blossom's Break effect, but it targeted a random monster from the battle, but I'm not sure. Both times I noticed it only the Naginata hit, then the instant death effect happened, then the Break happened, with no Blossom attack in between. Once was in a battle with a Behemoth, a Dactyl, and a Djinni after the Behemoth and Djinni were dead, the instant death triggered on the Dactyl and the Break effect went off on where the Behemoth used to be. I don't remember the other time.
I'll see if I can duplicate this. From the sound of it, I think I might know what's happening, and this particular bug should have been present in the unmodified version as well.
Quote:The second bug was in a battle against two Brainpans and... the thing that casts Quake and can be sketched for Holy Wind. Setzer used slots, I hit 3 bars and he randomed Phoenix's Rebirth. The weird thing was that his sprite slid left in to the middle of the enemies when he did it. I THINK he slid after "Rebirth" came up but before the casting animation, but I'm not 100% sure.
Someone else reported sprite glitchy weirdness with Rebirth as well. What's got me confused is that I'm able to duplicate it on an unmodified ROM as well, yet I've never seen it reported/posted anywhere as a bug.
I wouldn't know where to begin to fix it, aside from toning down Rebirth's animation, since it's quite large.
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