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FF6 - Brave New World
08-28-2013, 10:13 PM
With the Soul Sabre, Terra filling up the tank in a random encounter is no issue. When she's out of MP, you can just knock an encounter to one enemy, figure out a debilitating status to cast on it, fill up, and then have her decimate the next four or five battles by herself again. It doesn't work as well with dungeons filled with undead, but there's usually something to sponge off of.
I also feel Morph should be counted, since it usually lasts for about half to three quarters of a boss fight if you play your cards right with the menu. To give an example, in my first playthrough, when fighting the Ice Dragon, Terra probably did 100K by herself while the rest of the party chipped in nuts and bolts. I got that number by counting her damage, and I don't know how much HP he has total, but you get my drift (is that stuff in the Unlock Me?). Of course, she did have an elemental weakness to exploit, but at the same time, she often does.
As for ideas to improve this, maybe you would consider giving her Cyan's old place in the lowest speed tier? That would help a little bit, though it wouldn't solve everything.
I suppose the thing with Sabin's Life Bell would be more prominent for me if I was at a higher level (in my regular playthrough, I'm not talking about the LLG), because he'd have more HP to tank (and it's his primary tanking method) and gain health from Regen even faster. I noticed just about everybody else being closer to invincible regening just 50, whereas Sabin would still be in trouble regening 100 thanks to his poor armor. I actually found Strago of all people to be virtually unkillable with his high Magic Defense, Refract and regening over 100 per go (Terra was in the same boat, though, because I also gave her Mag/Stamina boosts the entire game). I do agree that Stamina needs a smaller role in that, even though it would make Stamina less useful.
I also second Julford's comment. When she's so good at attacking, she shouldn't be such a great healer at the same time IMO.
I also feel Morph should be counted, since it usually lasts for about half to three quarters of a boss fight if you play your cards right with the menu. To give an example, in my first playthrough, when fighting the Ice Dragon, Terra probably did 100K by herself while the rest of the party chipped in nuts and bolts. I got that number by counting her damage, and I don't know how much HP he has total, but you get my drift (is that stuff in the Unlock Me?). Of course, she did have an elemental weakness to exploit, but at the same time, she often does.
As for ideas to improve this, maybe you would consider giving her Cyan's old place in the lowest speed tier? That would help a little bit, though it wouldn't solve everything.
I suppose the thing with Sabin's Life Bell would be more prominent for me if I was at a higher level (in my regular playthrough, I'm not talking about the LLG), because he'd have more HP to tank (and it's his primary tanking method) and gain health from Regen even faster. I noticed just about everybody else being closer to invincible regening just 50, whereas Sabin would still be in trouble regening 100 thanks to his poor armor. I actually found Strago of all people to be virtually unkillable with his high Magic Defense, Refract and regening over 100 per go (Terra was in the same boat, though, because I also gave her Mag/Stamina boosts the entire game). I do agree that Stamina needs a smaller role in that, even though it would make Stamina less useful.
I also second Julford's comment. When she's so good at attacking, she shouldn't be such a great healer at the same time IMO.
Moogles FTW
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