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Unbreakable
08-09-2016, 12:41 AM
Version beta 0.03 is out!
Sprint Shoes are now Berserker (auto beserk +2 vigor +2 stamina -2 magic)
MP cost to critical weapons reduced from 12-17 to 5-8
Biggs and Wedge buffed
Pterodon does timed fireballs
Behemoth does timed Fire3
Added ice and water weakness to all scorpion types
Dadaluma now uses R. Polarity to shake things up, and is throwing knives again
Shiva properly reflects herself
Changed some monsters in southern continent WoR (so solo Celes can survive)
Fire Dance is available one level earlier
Drill description changed, fight the power!
omitted from .01 change log:
I made Break not dependent on instant death immunity. It has a few more applications than previously.
Summoning Espers are better too, they have adjusted power and cost relative to spells of their like.
Be sure to stock up on Tinctures for the Floating Continent, but stealing from the Imperial Air Force can also work.
You might want to use an additional save file after landing, just getting back to the ship is daunting.
Discussion:
Buffing mobs like Gabbldegak is on my to do list. After I've flushed out the major problems I'll deal with those minor adjustments.
I've done some play through testing with the Berserker. It actually is handy on some characters. It helps bridge the gap between full physical damage characters and double earring magic. I really like how the WoB stands right now, but I haven't spent as much time working on the WoR.
Sprint Shoes are now Berserker (auto beserk +2 vigor +2 stamina -2 magic)
MP cost to critical weapons reduced from 12-17 to 5-8
Biggs and Wedge buffed
Pterodon does timed fireballs
Behemoth does timed Fire3
Added ice and water weakness to all scorpion types
Dadaluma now uses R. Polarity to shake things up, and is throwing knives again
Shiva properly reflects herself
Changed some monsters in southern continent WoR (so solo Celes can survive)
Fire Dance is available one level earlier
Drill description changed, fight the power!
omitted from .01 change log:
I made Break not dependent on instant death immunity. It has a few more applications than previously.
Summoning Espers are better too, they have adjusted power and cost relative to spells of their like.
Be sure to stock up on Tinctures for the Floating Continent, but stealing from the Imperial Air Force can also work.
You might want to use an additional save file after landing, just getting back to the ship is daunting.
Discussion:
Buffing mobs like Gabbldegak is on my to do list. After I've flushed out the major problems I'll deal with those minor adjustments.
I've done some play through testing with the Berserker. It actually is handy on some characters. It helps bridge the gap between full physical damage characters and double earring magic. I really like how the WoB stands right now, but I haven't spent as much time working on the WoR.
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