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Having the option to use Vigor in some spells

#32
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Charmed
Figuring from the 97 damage the Guard did, it definitely works in vanilla.

Excuse me while I throw myself out of the window.

Patches I've used:
Code:
33 patches used

expansion_h.ips
027_custom_items_11.ips
EVADE.IPS
Flinch Fix H0.ips
FF3-BackwardsJump-H0.ips
ff3dashA.ips
FF3-DeadInAir-HR.ips
VANISH.IPS
StickyShadow.IPS
Steps - header.ips
RestoredAbilityNames_full-MS.ips
Randomosity-U.ips
PINROW-E.IPS
TKSide.ips
STIMER.IPS
Multi-Steal-Fix-for-FF3-US-10-H.ips
InvDrn.ips
IconArr.IPS
FFV-Battle-on-the-Big-Bridge-Music.ips
FF6STACK.IPS
FF3-UltimateDamage-H.ips
FF3-SavePoint-H.ips
FF3-ItemMagicCounter-H.ips
MPDigits-5.ips
FF3DIGIT.IPS
CAPTWPN.IPS
CONT-MP.IPS
CONTUPD.IPS
FF3IVFIX.IPS
FF3-ZombieRipB-H.ips
FF3-GameOver-H.ips
SwdTech_Speed_Up.ips
BeheRow0.ips


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Messages In This Thread
RE: Having the option to use Vigor in some spells - by Kugawattan - 05-04-2016, 03:11 PM

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