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Tutorial: Editing Compressed Graphics

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(02-16-2021, 03:09 PM)C-Dude Wrote: Or you can use Madsiur's branch of that same utility if you intend to expand the monster graphics (though I'm unfamiliar with the differences as I have not used this version)

If you use that branch, you'll need the following patch. Note that it won't give you as much free space as it should since in order to get more, you would need to expand monster data from 5 to 6 bytes to use completely the two bytes for monster GFX pointers. This means modifying FF3SE source code and making an ASM hack as well.

.zip  patch.zip (368.5 KB, 140 downloads)
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RE: Tutorial: Editing Compressed Graphics - by madsiur - 02-16-2021, 07:06 PM

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