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FF6 Expansion Editor (FF6ExpED)

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(05-06-2016, 02:02 AM)Imzogelmo Wrote: Just to be clear, vanilla does not let you steal but one per monster and Multi-Steal does not chance that behavior either; it does, however, let you steal more than one item per turn, which vanilla does not do (it only lies to you and lets you think you do, and simultaneously prevents you from stealing from said monsters on subsequent turns).

Oh that's pretty cool. From reading the improvement / fix code, I thought your fix was solving a bug where second stolen item in same turn in vanilla was showing the description of the first one. I was finding weird you store the item number in an "array" when you could have a maximum of an single item in the array. Now it makes a lot more sense than my actual code reading skills.

(05-06-2016, 02:02 AM)Imzogelmo Wrote: So this does not change that at all, but it gives additional steal slots and customizable rarity rates for each.  (PB increased the slots to 4 also, but the rates were still fixed, so this is even more customizable than we went with it). However, Leno did change the steal function to include a heavy dependence on the Speed stat as well, although I can't remember the exact formula he settled on, I remember that level was no longer the be-all-end-all.

I made sure both vanilla and multi-steal fix work with the code I've changed, meaning I did not touched a single byte of your new C2 disassembly included with the patch. I'm actually only making a different BRA (exit) depending if vanilla or multi-steal fix applied because the RTS is shifted from a few bytes in vanilla compared to your fix. My JSLs (?) are touching code that is same in vanilla and your improvement. I though also about changing or including an alternate steal formula. Basing it on speed seems like the logic thing to do but I have a hard time finding a good balance when incorporating new stats in formulas. It was also not exactly in the initial scope of this project.
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Messages In This Thread
FF6 Expansion Editor (FF6ExpED) - by madsiur - 03-14-2016, 01:04 AM
RE: FF6 Expansion Editor (FF6ExpED) - by DrakeyC - 03-14-2016, 02:26 AM
RE: FF6 Expansion Editor (FF6ExpED) - by madsiur - 03-14-2016, 09:42 AM
RE: FF6 Expansion Editor (FF6ExpED) - by madsiur - 03-15-2016, 04:17 PM
RE: FF6 Expansion Editor (FF6ExpED) - by madsiur - 03-19-2016, 09:05 PM
RE: FF6 Expansion Editor (FF6ExpED) - by madsiur - 04-08-2016, 11:06 PM
RE: FF6 Expansion Editor (FF6ExpED) - by seibaby - 04-13-2016, 02:16 PM
RE: FF6 Expansion Editor (FF6ExpED) - by madsiur - 04-13-2016, 10:42 PM
RE: FF6 Expansion Editor (FF6ExpED) - by seibaby - 04-14-2016, 07:25 AM
RE: FF6 Expansion Editor (FF6ExpED) - by madsiur - 04-14-2016, 09:56 AM
RE: FF6 Expansion Editor (FF6ExpED) - by seibaby - 04-14-2016, 11:43 AM
RE: FF6 Expansion Editor (FF6ExpED) - by SSJ Rick - 04-14-2016, 08:56 PM
RE: FF6 Expansion Editor (FF6ExpED) - by madsiur - 04-14-2016, 09:58 PM
RE: FF6 Expansion Editor (FF6ExpED) - by SSJ Rick - 04-15-2016, 12:35 AM
RE: FF6 Expansion Editor (FF6ExpED) - by madsiur - 05-06-2016, 01:23 AM
RE: FF6 Expansion Editor (FF6ExpED) - by madsiur - 05-06-2016, 02:32 AM
RE: FF6 Expansion Editor (FF6ExpED) - by dn - 05-06-2016, 05:36 AM
RE: FF6 Expansion Editor (FF6ExpED) - by assassin - 05-06-2016, 08:17 AM

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