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FF6 Expansion Editor (FF6ExpED)
Wow, this is really neat. Goes a long way to make Steal more useful because you can give Steal a higher base success rate, add more items, and simply give the better items a lower chance of being Stolen. So you get more out of it, overall, even if it's just useless vendor loot. So Steal can have another purpose (increasing your wealth).
By the way, Madsiur, as long as you're poking about in the Steal code, perhaps you can modify the way the Sneak Ring works. In vanilla, it doubles the StealValue.
I always thought that was a silly way of doing it, because if a monster is 50 levels higher than Locke (as often is the case in an LLG), then StealValue becomes 0 and doubling it is useless. It would be much better if Sneak Ring doubled the value before subtracting the enemy's level, ie. StealValue becomes:
I'll likely get around to doing it myself someday. But I'm making the suggestion here so you can plan ahead and incorporate such a mod into your editor (if you so wish).
By the way, Madsiur, as long as you're poking about in the Steal code, perhaps you can modify the way the Sneak Ring works. In vanilla, it doubles the StealValue.
Code:
StealValue = (Locke's Level + 50 - Enemy Level)
I always thought that was a silly way of doing it, because if a monster is 50 levels higher than Locke (as often is the case in an LLG), then StealValue becomes 0 and doubling it is useless. It would be much better if Sneak Ring doubled the value before subtracting the enemy's level, ie. StealValue becomes:
Code:
StealValue = (Locke's level * 2 + 100 - Enemy's level)
I'll likely get around to doing it myself someday. But I'm making the suggestion here so you can plan ahead and incorporate such a mod into your editor (if you so wish).
The following 2 users say Thank You to seibaby for this post:
• madsiur (04-13-2016), Robo Jesus (10-05-2016)
• madsiur (04-13-2016), Robo Jesus (10-05-2016)
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