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05-09-2020, 12:00 AM
(05-08-2020, 11:23 PM)PowerPanda Wrote: I WAS having graphical issues with the Chardanook fight, where it constantly switches between the good and evil paintings.
That might actually be a monster script issue. Chardanook likes to get overwritten by FF3USME if you free up a lot of monster script space and then fill it again. You can fix it by opening a clean version of FF6, exporting Chardanook's two scripts, and then importing them again in your ROM.
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