Poll: What should be prioritized (multiple choices allowed) This poll is closed. |
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Events | 3 | 6.82% | |
Monster Graphics | 3 | 6.82% | |
Maps (FF6LE clone) | 3 | 6.82% | |
Sprites (characters) | 2 | 4.55% | |
Monster AI | 5 | 11.36% | |
Strings / Dialogues / Names | 3 | 6.82% | |
Spell data | 4 | 9.09% | |
Item data | 3 | 6.82% | |
Monster Data | 6 | 13.64% | |
Chest data | 3 | 6.82% | |
Animations data | 0 | 0% | |
Tilesets / Tiles Graphics | 0 | 0% | |
Shop Data | 2 | 4.55% | |
Monster Formation / Packs | 4 | 9.09% | |
Other misc data (see easy stuff) | 3 | 6.82% | |
Total | 44 vote(s) | 100% |
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FF6AE
05-06-2016, 09:45 PM
(05-06-2016, 03:05 AM)Imzogelmo Wrote: Seriously, it would almost be easier to pass the whole event system through a separate lookup table (that is, recode it so that instead of addresses you just get an index to a pointer table). It would add a lot of bulk, yes, but it would be so so much easier to maintain.
This is what I'd suggest if a community project were taken on. Just give each event an index. No longer worry about where it lands; the whole thing can be relocated and the indexes need not change. I think the overhead of a pointer table would be worth it, and besides, the structural data that calls it (NPC struct, map struct, tile trigger struct) could shrink each entry from 3 bytes to 2, which would more than make up for the pointer table in absolute terms.
Seems like a win-win to me.
I appreciate the prayers and good wishes. Those who don't know, I was diagnosed with stage 4 melanoma in 2019, and I have done well with the treatment, but eventually treatments stop working and you change. I recently had a seizure at work, now I am healing but not able to work or really do much at all. The focus is just to get better. Again, thanks for the support and if I can help you I will. I've forgotten more about this game than most people should ever learn, lol.
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