Poll: What should be prioritized (multiple choices allowed)
This poll is closed.
Events 6.82% 3 6.82%
Monster Graphics 6.82% 3 6.82%
Maps (FF6LE clone) 6.82% 3 6.82%
Sprites (characters) 4.55% 2 4.55%
Monster AI 11.36% 5 11.36%
Strings / Dialogues / Names 6.82% 3 6.82%
Spell data 9.09% 4 9.09%
Item data 6.82% 3 6.82%
Monster Data 13.64% 6 13.64%
Chest data 6.82% 3 6.82%
Animations data 0% 0 0%
Tilesets / Tiles Graphics 0% 0 0%
Shop Data 4.55% 2 4.55%
Monster Formation / Packs 9.09% 4 9.09%
Other misc data (see easy stuff) 6.82% 3 6.82%
Total 44 vote(s) 100%
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FF6AE

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(02-14-2016, 12:22 PM)Catone Wrote: Wouldn't Monster AI fall under the same issues as event editing? A little to open ended for a static editor? Really asking more than stating here, really have never even read about monster scripts, but I always thought it was, at its heart, pretty open ended as to any sort of set order to things.

Monster AI are easier to deal with than events. That be said they show some similarities as being relative length entries (dialogues too). However there is less to consider when adding an extra byte in a monster script. As for events I'll have to see where ZoneDoctor is failing and find a better approach.

(02-14-2016, 12:22 PM)Catone Wrote: On another note, just for the sake of asking more than anything, how locked down are you planning on making the code?

It's going to be open-source under the GPLv3. Free to distribute and modify as long as you don't claim it your own.

(02-14-2016, 12:22 PM)Catone Wrote: I still think it would be a good game hack friendly feature if it had its own config menu to custom set major data pointers.

I can see this being done with a config file or a menu. However don't call me when you would enter wrong offsets and ask yourself why the editor output an error.
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Messages In This Thread
FF6AE - by madsiur - 02-13-2016, 09:59 PM
RE: FF6AE - by Lockirby2 - 02-14-2016, 10:42 AM
RE: FF6AE - by Catone - 02-14-2016, 12:22 PM
RE: FF6AE - by madsiur - 02-14-2016, 01:52 PM
RE: FF6AE - by Catone - 02-14-2016, 03:05 PM
RE: FF6AE - by madsiur - 02-14-2016, 07:52 PM
RE: FF6AE - by Catone - 02-14-2016, 09:21 PM
RE: FF6AE - by madsiur - 02-15-2016, 12:27 AM
RE: FF6AE - by dn - 02-15-2016, 02:54 AM
RE: FF6AE - by Catone - 02-15-2016, 12:04 PM
RE: FF6AE - by Imzogelmo - 05-06-2016, 03:05 AM
RE: FF6AE - by madsiur - 05-06-2016, 09:48 AM
RE: FF6AE - by Imzogelmo - 05-06-2016, 09:45 PM
RE: FF6AE - by madsiur - 05-07-2016, 02:59 PM
RE: FF6AE - by Imzogelmo - 05-08-2016, 06:38 AM
RE: FF6AE - by madsiur - 02-27-2017, 05:27 PM
RE: FF6AE - by Deus - 10-03-2017, 11:10 AM
RE: FF6AE - by madsiur - 10-04-2017, 09:15 AM
RE: FF6AE - by Gi Nattak - 10-04-2017, 02:12 AM
RE: FF6AE - by FenixElite - 01-22-2018, 02:33 PM
RE: FF6AE - by madsiur - 01-22-2018, 04:03 PM
RE: FF6AE - by SSJ Rick - 01-22-2018, 03:50 PM
RE: FF6AE - by alleycat18 - 07-19-2022, 10:06 PM
RE: FF6AE - by madsiur - 07-20-2022, 11:05 AM

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