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A little animation help?
02-11-2016, 05:50 AM
I believe this is what you're looking for:
Just get rid of the check for Odin and that should do it.
Code:
C1/B0DF: AD7D62 LDA $627D (Animation's Byte 10 in FF3usME)
C1/B0E2: 300F BMI $B0F3 (Branch if top bit set)
C1/B0E4: C96B CMP #$6B (0x6B=Raiden)
C1/B0E6: F008 BEQ $B0F0 (Branch if Raiden)
C1/B0E8: C945 CMP #$45 (0x45=Odin)
C1/B0EA: F004 BEQ $B0F0 (Branch if Odin)
C1/B0EC: C90B CMP #$0B (0x0B=Cleave)
C1/B0EE: D003 BNE $B0F3 (Branch if not Cleave)
C1/B0F0: 205AAF JSR $AF5A (Dices up an enemy)
C1/B0F3: A917 LDA #$17
C1/B0F5: 8D8D89 STA $898D (Does something)
C1/B0F8: 60 RTS
Just get rid of the check for Odin and that should do it.
The following 3 users say Thank You to Drakkhen for this post:
• BTB (02-11-2016), Catone (02-11-2016),ReturnerScum (02-11-2016)
• BTB (02-11-2016), Catone (02-11-2016),
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