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A little animation help?

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I believe this is what you're looking for:
Code:
C1/B0DF:    AD7D62      LDA $627D       (Animation's Byte 10 in FF3usME)
C1/B0E2:    300F        BMI $B0F3       (Branch if top bit set)
C1/B0E4:    C96B        CMP #$6B        (0x6B=Raiden)
C1/B0E6:    F008        BEQ $B0F0       (Branch if Raiden)
C1/B0E8:    C945        CMP #$45        (0x45=Odin)
C1/B0EA:    F004        BEQ $B0F0       (Branch if Odin)
C1/B0EC:    C90B        CMP #$0B        (0x0B=Cleave)
C1/B0EE:    D003        BNE $B0F3       (Branch if not Cleave)
C1/B0F0:    205AAF      JSR $AF5A       (Dices up an enemy)
C1/B0F3:    A917        LDA #$17
C1/B0F5:    8D8D89      STA $898D       (Does something)
C1/B0F8:    60          RTS

Just get rid of the check for Odin and that should do it.
Quote  
[-] The following 3 users say Thank You to Drakkhen for this post:
  • BTB (02-11-2016), Catone (02-11-2016), ReturnerScum (02-11-2016)



Messages In This Thread
A little animation help? - by BTB - 02-08-2016, 11:14 PM
RE: A little animation help? - by Badass - 02-08-2016, 11:46 PM
RE: A little animation help? - by dn - 02-09-2016, 12:00 AM
RE: A little animation help? - by BTB - 02-09-2016, 12:01 AM
RE: A little animation help? - by Badass - 02-09-2016, 12:11 AM
RE: A little animation help? - by BTB - 02-09-2016, 12:51 AM
RE: A little animation help? - by Badass - 02-10-2016, 07:15 PM
RE: A little animation help? - by BTB - 02-10-2016, 08:24 PM
RE: A little animation help? - by Drakkhen - 02-11-2016, 05:50 AM
RE: A little animation help? - by dn - 02-11-2016, 02:47 PM
RE: A little animation help? - by Drakkhen - 02-11-2016, 03:30 PM

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