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Patch: Wilder Randomness

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I kinda got lucky in my auction shuffling and it just happen to come out with an practical timeframe of seeing every auction, course I also made a point to give the espers at least a 25% chance every time. Then another slim chance later down the rotation if they still had not been sold.

Point being, if your dealing with stuff that shouldn't be impossible to obtain (such as espers from the auction house) no matter how random, or consistantly random your numbers are, you should work in a little extra chance for it to lean toward taking that route before the average player gives up. Didn't say to just hand it over, but extra chances. Other things (for instance the tail drops in FF4 which I've never seen without a level of cheating) sure, should be rare, again regardless of where your RNG goes, and doesn't really have a required second chance of hitting the perfect RNG.

I have to agree with HatZen though, if you have times where the RNG is never in your favor, and other times where it is always perfect... in the end you still come out with a respectable average in the end. Even if today just isn't your day.

I see that alot now that I think about it, some times 80% miss rate, 2 hours later ever single hit is a crit and every drop is a rare. Kinda extreme but even the RNG in real life works that way, so what chance do any of us have to create better than reality RNGs?

How about adding a randomizer to the RNG? Randomly runs a different RNG code at random?


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Messages In This Thread
Patch: Wilder Randomness - by HatZen08 - 01-20-2016, 08:31 AM
RE: Patch: Wilder Randomness - by madsiur - 01-20-2016, 03:25 PM
RE: Patch: Wilder Randomness - by Lockirby2 - 01-20-2016, 03:50 PM
RE: Patch: Wilder Randomness - by Catone - 01-20-2016, 05:11 PM
RE: Patch: Wilder Randomness - by Gi Nattak - 01-20-2016, 05:32 PM
RE: Patch: Wilder Randomness - by Catone - 01-20-2016, 06:28 PM
RE: Patch: Wilder Randomness - by Gi Nattak - 01-20-2016, 06:40 PM
RE: Patch: Wilder Randomness - by HatZen08 - 01-20-2016, 08:20 PM
RE: Patch: Wilder Randomness - by Lockirby2 - 01-20-2016, 10:27 PM
RE: Patch: Wilder Randomness - by Catone - 01-20-2016, 10:02 PM
RE: Patch: Wilder Randomness - by HatZen08 - 01-21-2016, 11:31 AM
RE: Patch: Wilder Randomness - by abyssonym - 01-21-2016, 12:34 PM
RE: Patch: Wilder Randomness - by Catone - 01-21-2016, 04:13 PM
RE: Patch: Wilder Randomness - by HatZen08 - 01-21-2016, 05:17 PM
RE: Patch: Wilder Randomness - by abyssonym - 01-21-2016, 08:32 PM
RE: Patch: Wilder Randomness - by Dev J - 04-28-2017, 11:14 PM
RE: Patch: Wilder Randomness - by HatZen08 - 04-30-2017, 09:41 AM
RE: Patch: Wilder Randomness - by Tenkarider - 04-30-2017, 01:57 PM
RE: Patch: Wilder Randomness - by Gi Nattak - 04-30-2017, 02:42 PM
RE: Patch: Wilder Randomness - by HatZen08 - 05-02-2017, 09:12 AM
RE: Patch: Wilder Randomness - by HatZen08 - 09-17-2017, 12:33 AM
RE: Patch: Wilder Randomness - by Dev J - 09-18-2017, 05:45 PM
RE: Patch: Wilder Randomness - by madsiur - 09-18-2017, 09:40 PM
RE: Patch: Wilder Randomness - by Dev J - 09-18-2017, 11:36 PM
RE: Patch: Wilder Randomness - by madsiur - 09-19-2017, 09:08 AM
RE: Patch: Wilder Randomness - by Gi Nattak - 07-08-2022, 01:47 PM
RE: Patch: Wilder Randomness - by Gi Nattak - 04-17-2024, 02:44 PM

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